AI Insights · Timothy · April 2022
Top 5 Sports Games in Turkey Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 sports games in Turkey during Q1 2022, including download rates, revenue, and active user statistics.
In the first quarter of 2022, the top 5 sports games in Turkey on a unified platform demonstrated varying trends in downloads, revenue, and active user metrics. Here’s a closer look at the performance of these leading apps.
8 Ball Pool™ from Miniclip.com exhibited consistent weekly revenue, starting around $58K and peaking at approximately $61K mid-January. By the end of March, revenue had dipped to around $24K. Weekly downloads began the quarter at 104K, increasing to a peak of 119K, then gradually declining to 75K by the end of March. Weekly active users followed a similar trend, starting at 879K, peaking at 1M mid-January, and ending the quarter at 803K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts saw a significant rise in weekly revenue from $6.6K at the start of January to a high of $50K in early February, before stabilizing around $24K by the end of March. Downloads experienced a major spike mid-January, reaching 136K, and settled around 89K at the quarter's close. Active users surged to 2.6M mid-January, with a slight decline to 1.6M by the end of March.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed relatively stable revenue, starting at $35K and fluctuating between $12K and $20K throughout the quarter. Downloads peaked at 111K in late January, with a slight decrease to 90K by the end of March. Active users saw a rise from 686K at the start of January to a peak of 994K in late January, before stabilizing around 783K by the end of the quarter.
Soccer Superstar by Real Free Soccer had minimal weekly revenue, consistently below $100. Downloads started at 80K, dropped to 35K mid-February, but recovered to 83K by the end of March. Active users remained steady, fluctuating around 260K throughout the quarter.
eFootball™ 2024 from KONAMI saw significant revenue growth, starting at $39K and peaking at $97K in late January, before stabilizing around $90K by the end of March. Downloads fluctuated between 48K and 78K, ending the quarter at 63K. Active users consistently increased from 2.4M at the start of January to 2.9M by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.